Ever since I was a child, I wondered how the magic of graphics came alive, how shapes appeared on the screen and moved when keys were pressed.
That curiosity lit a spark in me the first time I held an Atari joystick, and it grew stronger when I discovered the Commodore 64.
I still remember opening its BASIC manual at the age of six, staring at the strange symbols and commands, trying to decode a hidden language.
Back then, the internet didn’t exist, but imagination was enough to keep me dreaming.
Years later, with the arrival of the internet, I uncovered the secret world of engines,
some crafted by developers themselves, others built with third‑party tools.
I dove headfirst into free software: GIMP, the first version of Blender, and GameMaker.
Each experiment taught me how languages spoke to engines, and how engines gave life to ideas.
Through countless small projects and experiments with Genesis, Unity, and now Godot, I managed to finish two games.
Each one was a milestone, proof that the dream I had as a child was still alive.
Now, at 42, life’s responsibilities make it harder to dedicate time to my passion.
Yet the fire remains unshaken
My love for creating worlds and bringing them to life is intact, and I will keep building, learning,
and dreaming, because this journey is far from over.
Life often pulls me in many directions: work, responsibilities, and the weight of everyday challenges.
Yet, even when time feels scarce, my passion for creating worlds remains unbroken.
Every line of code, every experiment, is a reminder that dreams don’t fade; they wait patiently for us to return.
At 42, I may not have all the hours I wish for, but I have the determination to keep building, learning, and dreaming. And that, to me, is enough to keep the fire alive.